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Underwater Cities
The rapidly growing number of overcrowded metropolises made humanity realize that it was time to establish a new home at the bottom of the sea. Algae farms will provide food. Desalination plants will supply water. And laboratories will develop technologies necessary to build a network of underwater cities.
From the very beginning, players direct the development of their own underwater states. They gather resources to build cities, a transport network, and various buildings necessary to sustain life under the sea.
Each action in the game involves playing a card and choosing the right action. If the color of the card matches the color of the action, the player receives the benefits of the card. Sometimes an action can be so important to a player that they decide to do it without having a matching card in their hand. Other times, the benefit of the card is so great that the player will choose an action that may not be spectacular, but has the right color. Making the right choices of this kind is the key to building an underwater environment conducive to human development.
Underwater Cities is the latest game by Vladimir Suchy, the creator of such hits as Pulsar 2849, Last Will, and Shipyard. The game became one of the hits of the Essen 2018 fair, and the rights to its publication were bought by Rio Grande Games (publisher of such hits as Race for the Galaxy or Dominion!). Underwater Cities is a eurogame designed for lovers of heavier titles such as Teotihuacan or Mage Knight. Multiple paths to victory, tough choices, and unique mechanics that earned Underwater Cities Golden Geek nominations for Game of the Year and Best Strategy Board Game.
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