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The aim of the game is to sink all of the opponent's ships.
Each player, after building the dividing wall, places their ships (invisible to the second player) in any field of their game board. The ships may not touch directly. The player whose turn it is at that moment provides the opponent with the coordinates, e.g., C3. The opponent checks whether any of their ships have been hit and presses the red button indicating a hit or the white button indicating water, with corresponding sounds of an explosion or water heard. The lights light up sequentially. When the projectile lands in the water, the lights go out. If hit, the lights blink alternately. The player who shot marks the corresponding field, e.g., C3, on their board placed on the dividing wall with a red peg in the case of a hit or white in the case of water. The opponent marks the hit received on their ship with a red peg. As long as the player continues to hit, they may keep shooting.
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